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3DGame Silverlight3

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We created our first Silverlight application using vector-based XAML graphics, and then developed an XBAP WPF version of the same application. Now, we are able to begin preparing and organizing the digital content for a simple yet impressive 2D game. Now that we've learned about the principles of development environment preparation and digital content manipulation, we're ready to learn the techniques to work with 2D characters in a 2D game and to manage resolutions and frameworks, which is the topic of the next chapter.

Com/downloads/. 2. Save all the original PNG images in a new folder (C:\Silverlight3D\ Invaders\GAME_PNGS), as shown in the following picture: 3. Open the images for the aliens, ship, and tents using an image-manipulation tool. adobe. com. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Lights, Camera, and Action! 4. Remove the shadows from the images because we are not going to use them as icons. You can select the shadows and delete them using the magic wand tool (fuzzy select tool).

You created your first Silverlight application showing the ghost that will be a part of your game. It required too many steps, and you had to combine two tools: Visual Studio or Visual C#, and Expression Blend. It seems complex, but once you get used to working with graphic manipulation tools and development environments to create Silverlight games, it is going to be easier. We created a new web site to host our Silverlight application because that is going to allow us to change many advanced parameters related to Silverlight's runtime that are very useful to improve the performance of our games.

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